Monday, November 16, 2009

Mafia Wars Guide - More Moscow

So, there are a few more changes nerfs to Mafia Wars Moscow that came out today. First of all, if you click this link, you can get a good chunk of rubles for free (based on level).


Also, it is confirmed that all Moscow businesses are unlocked at any level. Combined with the extra 10,000,000+ rubles everyone gets, I believe the thought is that if they can give out free rubles, people can buy the businesses and eventually get around to finishing the Moscow content.

Additionally, jobs pay out around ~15% more. Definitely steps in the right direction, but I still think most players will not be finished by the holidays, so I expect to see another nerf to this content soon.

Thoughts on the "Retuning"

I think the problem right now is that a character's capacity to complete jobs does not really scale. With each passing level, the amount of experience points you need to get to hit the following level increases. Even if you put all your points into energy, you can not keep up with this increase once you reach a certain level. As a result, after you reach a certain level, somewhere around 250-300, your capacity to complete jobs actually goes down.

Compare that with the way content is going. Moscow is significantly harder than both New York and Cuba put together, yet by the time most players reach Moscow, leveling up is not so easy. I think the only real solution here, rather than to nerf Moscow content into the ground, is that our characters in game need some sort of viable energy progression. The private island, helicopter, and golden throne made sense to me. As I completed the final content, my character was able to do more jobs, as it should be.

Fast forward to Moscow. Jobs cost literally 2-3x as much as jobs in previous cities, but now as we level up, it becomes harder and harder to do so again. So the content is getting harder while the capacity to level up (and as a result, do jobs) is getting worse.

This problem will only continue to grow unless the developers produce methods for increasing energy regeneration (like another golden throne / helicopter type item) for mastering jobs.

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